﻿package Classes.Missions{	
	import Classes.*;
	import Classes.Elements.*;
	import Classes.Maps.*;
	public class Missions{	
		//maps
		static public const aMap:Array = [[Maps.Sea,Maps.Sea,Maps.Beach_End,Maps.Hill,Maps.Grass,Maps.Grass,Maps.Hill,Maps.Grass,Maps.Beach_Start,Maps.Sea,Maps.Sea,Maps.Sea],
										  [Maps.Grass,Maps.Grass,Maps.Forest_Start,Maps.Forest_End,Maps.Grass,Maps.Grass,Maps.Hill,Maps.Grass,Maps.Beach_Start,Maps.Sea,Maps.Sea,Maps.Sea]];

		//units
		//static public const Mission3:Object = {units:UnitLists.Units1,map:aMap[1],mission:"test_m"};
		static public const Mission1:Object = {units:UnitLists.Units1,map:aMap[0],mission:"Ospery"};
		static public const Mission2:Object = {units:UnitLists.Units2,map:aMap[1],mission:"Poseidon"};
		//mistions
		static public const aMission:Array = [Mission1,Mission2]; 
		//static public const aMission:Array = [Mission3,Mission1,Mission2]; 
		
	}
	
	
}